About Us
BetaJester Ltd is an award-winning immersive games and work-for-hire studio. Originally based in York and now working remotely, BetaJester specialise in delivering bespoke game and experiential development support based on your specific needs and requirements. Over the past 9 years, BetaJester has worked on a wide range of projects, including (but not limited to):
A huge number of platforms and devices, from consoles and handhelds to physical installations
Bringing value to projects at all stages of development, from early-stage ideation and prototyping all the way up to release and beyond
Producing deliverables for all sectors, from demonstrating games in large public forums to building private, for-internal-use-only demos for our B2B clients
Whether you’re looking for experts in design and prototyping to make your vision a reality, need help building or porting your game for the latest platforms, or require post-release support to make your content bigger, brighter and better than ever, BetaJester's team of experienced creative specialists can help make it happen. Find out more about the individual team members below.
Contact Us
If you’re looking for an experienced team to make your game a reality, get in touch today.
What We Do
Who we are
Adam
Clewes-boyne
Co-founder, technical lead
Adam is a talented games programmer and designer, concentrating on developing the mechanics and underlying systems within our experiences. Alongside his extensive experience building innovative and engaging games across all genres, in his spare time he also reaches out to the industry by supporting and mentoring upcoming developers and students on their journey. He has recently given talks at GDC, Develop, UKIE Student Conference, and EGX, as well as supporting the industry through his volunteer roles at Playing Attention, Limit Break, Safe In Our World, and the IGDA Neurodivergent in Games SIG. He was also selected as the third most influential disabled person in the UK in the field of science and technology at the Shaw Trust Disability Power 100 2025.
ryan
Burls-lay
co-founder, fronT-end lead
Ryan focuses on the design aspect of all our work, bringing interaction and visual aesthetics to the forefront of every project. Focusing largely on physics systems and UX, Ryan took his earlier focus and skill set of Fine Arts and applied it to games and interactive experiences. Through the running of BetaJester Ltd, Ryan has taken the lead in UI/UX development and helps to produce easy-to-use, quality experiences for clients around the world.
josh
porter
co-founder, back-end lead
Josh focuses on developing powerful software tools and content, powered by structured back-end systems that enable users and streamline processes. He also has a strong passion for gaming and draws from his years of experience to engage users with gamification techniques. Josh prides himself on his quick decision making and effective use of skills he's learnt to develop and power high quality end products for clients.
Lee
Drury
Support Programmer
Lee works across the full range of disciplines from UI to Systems, this allows him to easily bridge the gap of implementation between front-end content and back-end systems. Lee also has a penchant for overusing C#'s Extension Methods, writing discord bots (that use EntityFramework with MySQL, WebSockets & ASP.Net), as well as keeping the team up to date with the latest features available.
Callum
Kent
Games Programmer
Callum engages with an ever-expanding set of disciplines, acting as a generalist who can fill whatever role is necessary. The knowledge imparted to him by the lead members of the team continually elevates his ability and motivates him to continue to thrive at BetaJester. Callum's willingness to adapt goes hand-in-hand with his dedication to writing code that is as malleable as possible for the evolving needs of our clients.
Becky
Saunders
Creative Producer & Administrator
Becky is our creative producer and also assists with the studio’s day-to-day operations and administration. With a lifelong love for games and a background in games art and design, she is passionate about both the creative and production sides of game development, and aims to help make the games industry a better place for underrepresented communities.
Vicky
Wainwright
Design Lead
With a background in games media, Vicky is our Design Lead. With a strong passion for generalism, Vicky applies a varied skillset of coding, art, and game design to a wide variety of projects. She loves entering game jams and creating videos about the process, and enjoys meeting other indie devs at local gatherings.
Bailey
Hughes
Art Director
Bailey is our talented Art Director, responsible for crafting compelling visual worlds for BetaJester’s clients and players. Bailey’s passion for infusing characters with diverse and exciting designs, combined with his passion for working with other creatives, makes him a key member of the team working across our original IP and client work.