About Us
BetaJester Ltd, formed in 2015, is an award-winning immersive games and work-for-hire studio. Originally based in York and now working remotely, BetaJester specialise in delivering bespoke game and experiential development support based on your specific needs and requirements. Over the past 9 years, BetaJester has worked on a wide range of projects, including (but not limited to):
A huge number of platforms and devices, from consoles and handhelds to physical installations
Bringing value to projects at all stages of development, from early-stage ideation and prototyping all the way up to release and beyond
Producing deliverables for all sectors, from demonstrating games in large public forums to building private, for-internal-use-only demos for our B2B clients
Whether you’re looking for experts in design and prototyping to make your vision a reality, need help building or porting your game for the latest platforms, or require post-release support to make your content bigger, brighter and better than ever, BetaJester's team of experienced creative specialists can help make it happen. Find out more about the individual team members below.
Contact Us
If you’re looking for an experienced team to make your game a reality, get in touch today.
What We Do
Who we are
Adam
Clewes-boyne
Co-founder, technical lead
Adam concentrates on developing the mechanics and underlying systems within our experiences. Alongside his technical work, Adam also spends time representing BetaJester within the wider industry. He is part of the GamesIndustry.biz Future Talent 100 and BAFTA Games Crew, and has recently given talks at Develop, UKIE Student Conference, and EGX. He regularly gives talks at universities and events about making the most of your time as a student and starting your own company, alongside mentoring students trying to break into the games industry.
ryan
Burls-lay
co-founder, fronT-end lead
Ryan focuses on the design aspect of all our work, bringing interaction and visual aesthetics to the forefront of every project. Focusing largely on physics systems and UX, Ryan took his earlier focus and skill set of Fine Arts and applied it to games and interactive experiences. Through the running of BetaJester Ltd, Ryan has taken the lead in UI/UX development and helps to produce easy-to-use, quality experiences for clients around the world.
josh
porter
co-founder, back-end lead
Josh focuses on developing powerful software tools and content, powered by structured back-end systems that enable users and streamline processes. He also has a strong passion for gaming and draws from his years of experience to engage users with gamification techniques. Josh prides himself on his quick decision making and effective use of skills he's learnt to develop and power high quality end products for clients.
Lee
Drury
Programmer
Lee works across the full range of disciplines from UI to Systems, this allows him to easily bridge the gap of implementation between front-end content and back-end systems. Lee also has a penchant for overusing C#'s Extension Methods, writing discord bots (that use EntityFramework with MySQL, WebSockets & ASP.Net), as well as keeping the team up to date with the latest features available.
Ryan
Quigley
3D Generalist
Ryan is our on-team 3D generalist, able to create props, environments, characters, or rigs for any project in whatever style is needed. In doing so, he focuses on visually bringing games to life so that they are appealing to look at for hours on end.
Callum
Kent
Games Programmer
Callum engages with an ever-expanding set of disciplines, acting as a generalist who can fill whatever role is necessary. The knowledge imparted to him by the lead members of the team continually elevates his ability and motivates him to continue to thrive at BetaJester. Callum's willingness to adapt goes hand-in-hand with his dedication to writing code that is as malleable as possible for the evolving needs of our clients.
Gianluca
Montaque
Business Game DEsigner
Gianluca supports our game development work as a hands-on Business Game Designer, assisting with in-engine design work and scripting. Alongside this, Gianluca manages BetaJester’s various marketing channels, assists with pitching activities, and manages the commercial viability of design decisions to ensure that our projects appeal to players, publishers, and funders alike.
Vicky
Wainwright
Design Lead
With a background in games media, Vicky is our Design Lead. With a strong passion for generalism, Vicky applies a varied skillset of coding, art, and game design to a wide variety of projects. She loves entering game jams and creating videos about the process, and enjoys meeting other indie devs at local gatherings.
Matthew
stevens
Games Producer
Matthew is our multi-disciplined producer and designer, who focuses on creating and streamlining workflows across BetaJester, ensuring we continue to deliver our high-quality work on time and in a sustainable manner. Matthew was a lead on one of the Tranzfuser 2021 winning teams and has given talks at WASD and BAFTA connect emphasising the importance of mental health in game development.
Max
Oates
Games Programmer
Max is a passionate T-shaped games programmer who specialises in systems and gameplay, covering both front-end and back-end development of products. He is highly motivated, adaptable and always keen to learn new skills that can then be applied to the varied requirements of BetaJester’s clients. Desiring to motivate the future generation of programmers, in his spare time, Max also volunteers as a STEM ambassador for local tech jams and events.
Becky
Saunders
Creative Producer & Administrator
Becky is our creative producer and also assists with the studio’s day-to-day operations and administration. With a lifelong love for games and a background in games art and design, she is passionate about both the creative and production sides of game development, and aims to help make the games industry a better place for underrepresented communities.
Bailey
Hughes
Art Director
Bailey is our talented Art Director, responsible for crafting compelling visual worlds for BetaJester’s clients and players. Bailey’s passion for infusing characters with diverse and exciting designs, combined with his passion for working with other creatives, makes him a key member of the team working across our original IP and client work.