From robot fighting games to VR flood simulations, we specialise in building digital experiences centered around your needs, budget and goals. Check out some of our work below or get in touch for bespoke advice tailored to your needs.
Aerial_Knight’s
We NEver Yield
Cross-Platform 3D Parkour Action Game
After working with us to develop Aerial_Knight’s Never Yield “Da Update”, Neil “Aerial_Knight” Jones approached us to work with him and co-develop the sequel, where we built new systems and tackled localisation, porting, game design, and more.
Space Trash Scavenger
Open-World Survival Sandbox Game
We supported SquarePlay Games before their early access release of Space Trash Scavenger, working on control mapping for mouse/keyboard and controller input, adaptable quality settings, and the game’s menu system functionality.
Under Cover
VR Cover Shooter Inspired By Time Crisis
We collaborated with Sigtrap to support and reinforce Under Cover’s design, systems, mechanics, back-end, multiplayer functionality, and more, resulting in this VR love letter to the arcade lightgun shooters of years past.
Bish Bash Bots
Chaotic Cooperative Tower Defence Game
We worked with CATASTROPHIC_OVERLOAD and Firestoke, helping port Bish Bash Bots to PS4, PS5, Xbox One, Xbox Series S, Xbox Series X, and Nintendo Switch, including tackling multiplayer functionality, networking and platform requirements.
WILDFROST
Tactical Roguelike Deckbuilder for PC and Nintendo Switch
Deadpan Games reached out to us for assistance with adapting Wildfrost’s control system to support controller input for their Nintendo Switch port. In response, we built a bespoke UI and control management system that resulted in great reviews about the game’s user experience on Switch and the Steam Deck.
Never Yield
Neil “Aerial_Knight” Jones began working with us in October 2021, when his Xbox and PC deadlines were just four months away. We assisted with and delivered a host of new features, updates, and bug fixes within this deadline, including a successful mobile port.
The BURNING ROOM
A journey both dark and hilarious
The Burning Room is a comedy-horror VR experience taking you deep into the complex and torrid history of both Britain's entrenched industrial past, the perpetual cycle of decrepit housing and failed renovation, and your own psyche, moving from the tidy, presentable exterior we show to the world into the lost questions hanging in the recesses of our minds.
INUNDATION STREET
360° Flash Flood Preparedness Video
With over 1 million views on YouTube, Inundation Street is a highly successful pilot project funded by DARE. We created an immersive 360 video experience highlighting the impact of flooding on households. The video demonstrates some simple steps that can be taken to reduce these impacts.
ANDREW MARVELL'S HULL
VR Tour of Hull in the 17th Century
Take a trip to the 1600s to visit Andrew Marvell’s Hull as it suffers a devastating flood. Explore Hull as it was then, built up by the BetaJester team using old maps and archival and archaeological evidence. Experience the flood which Marvell wrote about nearly 400 years ago, thanks to the University of Hull Energy and Environment Institute’s flood model.
Flash Flood
Virtual Reality Simulation
Flash Flood is a simulation of a flash flood event which took place in Thinhope Valley in Northumberland. We were given the terrain data of the area both before and after the event and tasked with creating a short experience for schools and expos which would allow users to explore the valley with an Xbox controller while being talked through the changes in weather as the live flash flood event takes place in front of them.
DECRYPT
Virtual Reality Game with Companion App
Escape your cell with the help of your friend (or foe)! You are trapped in a white, tiled room with no escape, until you a hear a voice speaking to you from the outside world. Guided by the mysterious "hacker", you begin to find there is a way out of this prison, but you'll have to defeat the multiple security systems and fail-safes to find the door and discover what's on the other side.
ROBO BASHO
Console Game
Robo Basho is, at its heart, an arena fighter. It takes traditional fighting game aspects, such as move sets and knockouts, but with a view to applying them to a more arcade-style, variable game modes and more accessible controls. The idea is to have a hard set system of how the characters feel and play, based on their move set, but then put those characters in different scenarios which change how the game feels.
Forgotten Sea
Our sea-faring, narrative, exploration game
Waking up on a beach, you find mysterious numbered messages in floating bottles telling the tale of a distant traveller. Sail away to find the remaining messages, discover who wrote the messages, and if can they be saved. Forgotten Sea is part of the UK Games Fund - Round 5 cohort and the Creative England Evolve programme.
RON DEARING UTC VIRTUAL TOUR
YouTube 4K 360° Video
Using an architectural model, we were able to create a virtual, 360° of the college building while it was still being built. Prospective students are given a full tour of the building across multiple rooms, floors, classrooms and assembly halls, already set up ready for the new students. The video was created to be hosted on YouTube as a 4K 360° video to maximise accessibility.
LAS VENTANAS AL PARAISO APP
Mobile VR/360° App
We worked with an acclaimed Yorkshire based marketing company to create a mobile 360° experience for potential customers and clients of the Las Ventanas Al Paraiso hotel in Mexico. We filmed the hotel on location with a 360° camera rig, stitched the captured video/images, and turned them into a fully immersive app experience to allow people to explore the hotel and suites at their own time.